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338
app/components/compilationBox.vue
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338
app/components/compilationBox.vue
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<template>
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<!-- scène 3D -->
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<div ref="scene" class="scene z-10">
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<div ref="box" class="box">
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<div class="face front relative" ref="frontFace">
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<img class="cover absolute" :src="`/${compilation.id}/cover.jpg`" alt="">
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</div>
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<div class="face back" ref="backFace" />
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<div class="face right" ref="rightFace" />
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<div class="face left" ref="leftFace" />
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<div class="face top" ref="topFace">
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<img class="logo h-full p-1" src="/logo.svg" alt="">
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<img class="absolute left-0 w-16 pr-4" :src="`/${compilation.id}/title.svg`" alt="">
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</div>
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<div class="face bottom" ref="bottomFace" />
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</div>
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</div>
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<div class="devtool absolute right-4 text-white bg-black rounded-2xl px-4 py-2">
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<button @click="poser">poser</button>
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<button @click="face">face</button>
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<button @click="dos">dos</button>
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<div>
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<label class="block">
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X: {{ angleX }}
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<input v-model.number="angleX" type="range" step="1" min="-180" max="180" @input="applyTransform">
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</label>
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<label class="block">
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Y: {{ angleY }}
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<input v-model.number="angleY" type="range" step="1" min="-180" max="180" @input="applyTransform">
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</label>
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<label class="block">
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Z: {{ angleZ }}
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<input v-model.number="angleZ" type="range" step="1" min="-180" max="180" @input="applyTransform">
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</label>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import compilations from '~~/server/api/compilations';
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import type { Compilation } from '~~/types/types';
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const props = defineProps<{ compilation: Compilation }>()
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// States
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const position = ref('')
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const angleX = ref(76)
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const angleY = ref(0)
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const angleZ = ref(150)
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const frontFace = ref()
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const backFace = ref()
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const rightFace = ref()
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const leftFace = ref()
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const topFace = ref()
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const bottomFace = ref()
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function poser() {
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rotateBox(76, 0, 150)
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}
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function face() {
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rotateBox(-20, 20, 0)
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}
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function dos() {
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rotateBox(-20, 200, 0)
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}
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const box = ref()
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const scene = ref()
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/*
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ÉTATS POUR LE DRAG + INERTIE
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*/
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let dragging = false
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let lastPointer = { x: 0, y: 0, time: 0 } // position précédente du pointeur
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let velocity = { x: 0, y: 0 } // vitesse calculée pour inertie
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let raf = null // id du requestAnimationFrame
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/*
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PARAMÈTRES DE RÉGLAGE
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*/
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const sensitivity = 0.3 // combien de degrés par pixel de mouvement
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const friction = 0.95 // inertie : 1 = sans perte, plus bas = ralentit vite
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const minVelocity = 0.02 // seuil sous lequel on arrête l’inertie
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const enableInertia = true // true = inertie activée, false = rotation immédiate sans suite
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/*
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Applique la transformation CSS à la box
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*/
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function applyTransform() {
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angleX.value = Math.round(angleX.value)
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angleY.value = Math.round(angleY.value)
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angleZ.value = Math.round(angleZ.value)
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box.value.style.transform = `rotateX(${angleX.value}deg) rotateY(${angleY.value}deg) rotateZ(${angleZ.value}deg)`
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}
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/*
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Fonction utilitaire : place la box directement à une rotation donnée
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(utilisée par le bouton reset ou autre logique externe)
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*/
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function rotateBox(x, y, z) {
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angleX.value = x
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angleY.value = y
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angleZ.value = z
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applyTransform()
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box.value.style.setProperty('transition', 'transform 800ms ease-in-out')
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setTimeout(() => {
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box.value.style.setProperty('transition', 'transform 120ms linear')
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console.log('dopne timeout')
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}, 120)
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}
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/*
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Boucle d’inertie après un drag
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- reprend la vitesse calculée à la release
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- diminue petit à petit avec friction
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- stoppe quand vitesse < minVelocity
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*/
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function tickInertia() {
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if (!enableInertia) return
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// appliquer la friction
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velocity.x *= friction
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velocity.y *= friction
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// appliquer au box
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angleX.value += velocity.y
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angleY.value += velocity.x
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// clamp angleX pour éviter de retourner la box trop loin
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angleX.value = Math.max(-80, Math.min(80, angleX.value))
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applyTransform()
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// continuer tant qu’il reste du mouvement
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if (Math.abs(velocity.x) > minVelocity || Math.abs(velocity.y) > minVelocity) {
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raf = requestAnimationFrame(tickInertia)
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} else {
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raf = null
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}
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}
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/*
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Mise en place des listeners une fois le composant monté
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*/
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onMounted(() => {
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// setup CSS vars pour la scène
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updateCssVar('--height', '200px', scene.value)
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updateCssVar('--width', '300px', scene.value)
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updateCssVar('--depth', '60px', scene.value)
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frontFace.value.style.setProperty('background', `${props.compilation.colorTo}`)
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backFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorFrom}, ${props.compilation.colorTo})`)
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rightFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorFrom}, ${props.compilation.colorTo})`)
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leftFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorFrom}, ${props.compilation.colorTo})`)
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topFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorTo}, ${props.compilation.colorTo})`)
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bottomFace.value.style.setProperty('background', `${props.compilation.colorFrom}`)
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applyTransform()
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// pointerdown = début du drag
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const down = (ev) => {
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ev.preventDefault()
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dragging = true
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scene.value.setPointerCapture(ev.pointerId)
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lastPointer = { x: ev.clientX, y: ev.clientY, time: performance.now() }
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velocity = { x: 0, y: 0 }
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if (raf) { cancelAnimationFrame(raf); raf = null }
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}
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// pointermove = on bouge la souris ou le doigt
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const move = (ev) => {
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if (!dragging) return
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ev.preventDefault()
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const now = performance.now()
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const dx = ev.clientX - lastPointer.x
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const dy = ev.clientY - lastPointer.y
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// mise à jour des angles
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angleY.value += dx * sensitivity
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angleX.value -= dy * sensitivity
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angleX.value = Math.max(-80, Math.min(80, angleX.value))
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// calcul vitesse pour inertie
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const dt = Math.max(1, now - lastPointer.time)
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velocity.x = (dx / dt) * 16 * sensitivity
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velocity.y = (-dy / dt) * 16 * sensitivity
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lastPointer = { x: ev.clientX, y: ev.clientY, time: now }
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applyTransform()
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}
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// pointerup = fin du drag
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const end = (ev) => {
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if (!dragging) return
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dragging = false
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try { scene.value.releasePointerCapture(ev.pointerId) } catch { }
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if (enableInertia && (Math.abs(velocity.x) > minVelocity || Math.abs(velocity.y) > minVelocity)) {
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if (!raf) raf = requestAnimationFrame(tickInertia)
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}
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}
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// attach des events
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scene.value.addEventListener('pointerdown', down)
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scene.value.addEventListener('pointermove', move)
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scene.value.addEventListener('pointerup', end)
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scene.value.addEventListener('pointercancel', end)
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scene.value.addEventListener('pointerleave', end)
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// cleanup au démontage
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onBeforeUnmount(() => {
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cancelAnimationFrame(raf)
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})
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})
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</script>
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<style>
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html,
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body {
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height: 100%;
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margin: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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font-family: system-ui, Segoe UI, Roboto, Helvetica, Arial;
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-webkit-font-smoothing: antialiased;
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}
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/* scène avec perspective */
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.scene {
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height: var(--height);
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width: var(--width);
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perspective: 1000px;
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touch-action: none;
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/* essentiel pour empêcher le scroll pendant le drag */
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/* height: 20px; */
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transition: all .5s;
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}
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/* l'objet 3D (box simple) */
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.box {
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width: var(--width);
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height: var(--height);
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position: relative;
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transform-style: preserve-3d;
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transition: transform 120ms linear;
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/* légère smoothing quand on lâche */
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margin: auto;
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user-select: none;
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cursor: grab;
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}
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.box:active {
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cursor: grabbing;
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}
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/* faces du box */
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.face {
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position: absolute;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 20px;
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color: white;
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font-weight: 600;
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backface-visibility: hidden;
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/* border: 2px solid rgba(255, 255, 255, 0.06); */
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box-sizing: border-box;
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transform-origin: top right;
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}
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.front,
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.back {
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width: 100%;
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height: 100%;
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}
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.face.top,
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.face.bottom {
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width: var(--width);
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height: var(--depth);
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}
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.face.left,
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.face.right {
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width: var(--depth);
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height: var(--height);
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}
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.face.front {
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transform: translateX(0px) translateY(0px) translateZ(0px);
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}
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.face.back {
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transform: rotateY(180deg) translateX(var(--width)) translateY(0px) translateZ(var(--depth));
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}
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.face.right {
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transform: rotateY(90deg) translateX(0px) translateY(0px) translateZ(var(--width));
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transform-origin: top left;
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}
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.face.left {
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transform: rotateY(-90deg) translateX(0) translateY(0px) translateZ(var(--depth));
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}
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.face.top {
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transform: rotateX(90deg) translateX(0px) translateY(calc(var(--depth) * -1)) translateZ(0px);
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}
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.face.top>* {
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@apply rotate-180;
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}
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.face.bottom {
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transform: rotateX(-90deg) translateX(0) translateY(0px) translateZ(calc(var(--height)));
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}
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.cover {
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height: 100%;
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width: 100%;
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object-fit: cover;
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}
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.logo {
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filter: drop-shadow(2px 2px 0 rgb(0 0 0 / 0.8));
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}
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</style>
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