multi cards
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@@ -6,10 +6,13 @@
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<b v-else>normal</b>
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</button>
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<button @click="Rewind">
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rewind
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Rewind
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</button>
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<button @click="Wind">
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Wind
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</button>
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<!-- <div>{{ progressPercentage }}</div> -->
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<div>{{ currentSpeed }}</div>
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<div>{{ (currentSpeed).toFixed(2) }}</div>
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</div>
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<div class="disc" ref="discRef" id="disc">
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<div class="bobine" :style="{
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@@ -31,6 +34,7 @@ import type { Card } from '~~/types/types'
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import { ref, onMounted, onUnmounted, watch, computed, nextTick } from 'vue'
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import Disc from '~/utils/platine/disc'
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import Sampler from '~/utils/platine/sampler'
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import { duration } from 'drizzle-orm/gel-core';
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const props = defineProps<{ card?: Card, autoplay?: boolean }>()
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const autoplay = props.autoplay ?? false
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@@ -184,9 +188,97 @@ const Reverse = () => {
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const Rewind = async () => {
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if (!disc.value || !sampler.value) return
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Reverse()
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play()
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// Sauvegarder l'état actuel
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disc.value.isStopped() ? play() : null
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const wasPlaying = !disc.value.isStopped()
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const currentSpeed = disc.value.playbackSpeed
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// Fonction pour l'effet de scratch/pull up
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const scratchEffect = async () => {
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// Ralentir progressivement
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const slowDownDuration = 300 // ms
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const startTime = performance.now()
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const startSpeed = wasPlaying ? currentSpeed : 0.1
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const slowDown = (timestamp: number) => {
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const elapsed = timestamp - startTime
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const progress = Math.min(elapsed / slowDownDuration, 1)
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// Courbe d'accélération pour un effet plus naturel
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const easeOut = 1 - Math.pow(1 - progress, 2)
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// Ralentir progressivement jusqu'à presque l'arrêt
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const newSpeed = startSpeed * (1 - easeOut) + 0.05
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sampler.value?.setPlaybackRate(newSpeed)
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if (progress < 1) {
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requestAnimationFrame(slowDown)
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} else {
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// Une fois ralenti, effectuer le rembobinage
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performRewind()
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}
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}
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requestAnimationFrame(slowDown)
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}
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const performRewind = () => {
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// Mettre en pause la lecture actuelle
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if (wasPlaying) {
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sampler.value?.pause()
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}
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// Remettre à zéro la position
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sampler.value?.play(0)
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disc.value?.setAngle(0)
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// Effet de scratch rapide
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const scratchDuration = 200 // ms
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const scratchStart = performance.now()
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const scratch = (timestamp: number) => {
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const elapsed = timestamp - scratchStart
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const progress = Math.min(elapsed / scratchDuration, 1)
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// Créer un effet de scratch en variant la vitesse
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if (progress < 0.5) {
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// Phase de scratch vers l'arrière
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const scratchProgress = progress * 2
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const scratchSpeed = 1 - (scratchProgress * 1.8) // Ralenti jusqu'à -0.8
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sampler.value?.setPlaybackRate(scratchSpeed)
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} else {
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// Phase de pull up
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const pullProgress = (progress - 0.5) * 2
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const pullSpeed = -0.8 + (pullProgress * 1.8) // Accélère de -0.8 à 1.0
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sampler.value?.setPlaybackRate(pullSpeed)
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}
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if (progress < 1) {
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requestAnimationFrame(scratch)
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} else {
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// Remettre la vitesse normale à la fin
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sampler.value?.setPlaybackRate(1)
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// Si c'était en lecture avant, relancer la lecture
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if (wasPlaying) {
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setTimeout(() => {
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sampler.value?.play(0)
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}, 50)
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}
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}
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}
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requestAnimationFrame(scratch)
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}
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// Démarrer l'effet
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scratchEffect()
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}
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const Wind = () => {
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disc.value.secondsPlayed = duration
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sampler.value.secondsPlayed = duration
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}
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const handleKeyDown = (e: KeyboardEvent) => {
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@@ -237,7 +329,7 @@ watch(() => props.card, (newCard) => {
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.disc {
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pointer-events: auto;
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position: fixed;
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position: absolute;
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background-color: transparent;
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position: relative;
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aspect-ratio: 1;
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