WIP starbook demo
This commit is contained in:
@@ -1,198 +0,0 @@
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<template>
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<div class="platine pointer-events-none" :class="{ 'loading': platineStore.isLoadingTrack, 'mounted': isMounted }"
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ref="platine">
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<img class="cover" :src="platineStore.currentTrack?.coverId" />
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<div class="disc pointer-events-auto fixed bg-transparent" ref="discRef" id="disc">
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<div class="bobine"
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:style="{ height: platineStore.progressPercentage + '%', width: platineStore.progressPercentage + '%' }"></div>
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<div class="disc-label rounded-full bg-cover bg-center">
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<img src="/favicon.svg" class="size-1/2 bg-black rounded-full p-5">
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<div v-if="platineStore.isLoadingTrack" class="loading-indicator">
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<div class="spinner"></div>
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</div>
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</div>
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<div v-if="!platineStore.isLoadingTrack" class="absolute top-1/2 right-8 size-1/12 rounded-full bg-esyellow">
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</div>
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</div>
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<!-- <div class="w-full h-1/5 text-base">
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{{ platineStore.currentTrack?.title }}
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<br>
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{{ platineStore.currentTrack?.artist?.name }}
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</div> -->
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, watch } from 'vue'
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import { usePlatineStore } from '~/store/platine'
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import type { Track } from '~~/types'
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const props = defineProps<{ track?: Track }>()
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const platineStore = usePlatineStore()
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const discRef = ref<HTMLElement>()
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const platine = ref<HTMLElement>()
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const isMounted = ref(false)
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// Initialisation du lecteur
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onMounted(() => {
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isMounted.value = true
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if (discRef.value) {
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platineStore.initPlatine(discRef.value)
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}
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})
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// Nettoyage
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onUnmounted(() => {
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isMounted.value = false
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platineStore.cleanup()
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})
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// Surveillance des changements de piste
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watch(() => props.track, (newTrack) => {
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if (newTrack) {
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platineStore.loadTrack(newTrack)
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}
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})
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</script>
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<style lang="scss">
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.platine {
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overflow: hidden;
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position: relative;
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width: 100%;
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height: 100%;
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.card {
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position: absolute !important;
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top: -20%;
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left: 50%;
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bottom: 0;
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transform: translate(-50%, 50%);
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}
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}
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.disc {
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position: relative;
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aspect-ratio: 1;
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width: 100%;
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overflow: hidden;
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border-radius: 50%;
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cursor: grab;
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background-position: center;
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background-size: cover;
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.4);
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.loading & {
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box-shadow: none;
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}
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}
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.disc.is-scratching {
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cursor: grabbing;
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}
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.disc-label {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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display: flex;
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justify-content: center;
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align-items: center;
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text-align: center;
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background-size: cover;
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width: 45%;
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aspect-ratio: 1/1;
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// background: no-repeat url(/favicon.svg) center center;
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background-size: 30%;
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border-radius: 50%;
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cursor: pointer !important;
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}
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.disc-middle {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 20px;
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height: 20px;
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background: rgb(26, 26, 26);
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border-radius: 50%;
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}
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.button {
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border-radius: 0;
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border: none;
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background: rgb(69, 69, 69);
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font-size: 0.75rem;
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padding: 0.4rem;
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color: #fff;
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line-height: 1.3;
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cursor: pointer;
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will-change: box-shadow;
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transition:
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box-shadow 0.2s ease-out,
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transform 0.05s ease-in;
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}
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.power.is-active {
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transform: translate(1px, 2px);
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color: red;
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}
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.button[disabled] {
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opacity: 0.5;
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}
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.loading-indicator {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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display: flex;
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justify-content: center;
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align-items: center;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.5);
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border-radius: 50%;
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}
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.cover {
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position: absolute;
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top: 0;
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left: 0;
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border-radius: 100%;
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object-fit: cover;
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width: 100%;
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height: 100%;
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transition: opacity 3s ease;
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.loading & {
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opacity: 0;
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transition: opacity 0.3s ease;
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}
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}
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.spinner {
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width: 40px;
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height: 40px;
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border: 4px solid rgba(255, 255, 255, 0.3);
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border-top-color: #fff;
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border-radius: 50%;
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animation: spin 0.8s linear infinite;
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}
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@keyframes spin {
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to {
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transform: rotate(360deg);
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}
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}
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.bobine {
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@apply bg-slate-900 bg-opacity-50 backdrop-blur absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 rounded-full;
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}
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</style>
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@@ -1,382 +0,0 @@
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const TAU = Math.PI * 2
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const targetFPS = 60
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const RPS = 0.75
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const RPM = RPS * 60
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const RADIANS_PER_MINUTE = RPM * TAU
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const RADIANS_PER_SECOND = RADIANS_PER_MINUTE / 60
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const RADIANS_PER_MILLISECOND = RADIANS_PER_SECOND * 0.001
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const ROTATION_SPEED = (TAU * RPS) / targetFPS
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type Vector = {
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x: number
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y: number
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}
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type NumberArray = Array<number>
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const average = (arr: NumberArray) => arr.reduce((memo, val) => memo + val, 0) / arr.length
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// Limit array size by cutting off from the start
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const limit = (arr: NumberArray, maxLength = 10) => {
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const deleteCount = Math.max(0, arr.length - maxLength)
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return arr.slice(deleteCount)
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}
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const clamp = (value: number, min: number, max: number) => Math.max(min, Math.min(value, max))
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const distanceBetween = (vec1: Vector, vec2: Vector) => Math.hypot(vec2.x - vec1.x, vec2.y - vec1.y)
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const getElementCenter = (el: HTMLElement): Vector => {
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const { left, top, width, height } = el.getBoundingClientRect()
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const x = left + width / 2
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const y = top + height / 2
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return { x, y }
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}
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const angleBetween = (vec1: Vector, vec2: Vector) => Math.atan2(vec2.y - vec1.y, vec2.x - vec1.x)
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const angleDifference = (x: number, y: number) => Math.atan2(Math.sin(x - y), Math.cos(x - y))
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type DiscProgress = {
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playbackSpeed: number
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isReversed: boolean
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secondsPlayed: number
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progress: number
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}
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class Disc {
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public el: HTMLElement
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private _playbackSpeed = 1
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private _duration = 0
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private _isDragging = false
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private _isPoweredOn = false
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private _center: Vector
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private _currentAngle = 0
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private _previousAngle = 0
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private _maxAngle = TAU
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public rafId: number | null = null
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public previousTimestamp: number
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private _draggingSpeeds: Array<number> = []
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private _draggingFrom: Vector = { x: 0, y: 0 }
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// Propriétés pour l'inertie
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private _inertiaVelocity: number = 0
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private _isInertiaActive: boolean = false
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private _basePlaybackSpeed: number = 1 // Vitesse de lecture normale
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private _inertiaFriction: number = 0.93 // Coefficient de frottement pour l'inertie (plus proche de 1 = plus long)
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private _lastDragVelocity: number = 0 // Dernière vitesse de drag
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private _lastDragTime: number = 0 // Dernier temps de drag
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private _inertiaAmplification: number = 25 // Facteur d'amplification de l'inertie
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public isReversed: boolean = false
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public callbacks = {
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onDragStart: (): void => {},
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onDragEnded: (secondsPlayed: number): void => {},
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onStop: (): void => {},
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onLoop: (params: DiscProgress): void => {}
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}
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constructor(el: HTMLElement) {
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this.el = el
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this._center = getElementCenter(this.el)
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this.previousTimestamp = performance.now()
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this.onDragStart = this.onDragStart.bind(this)
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this.onDragProgress = this.onDragProgress.bind(this)
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this.onDragEnd = this.onDragEnd.bind(this)
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this.loop = this.loop.bind(this)
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this.init()
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}
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init() {
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// Ajout du style pour désactiver le comportement tactile par défaut
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this.el.style.touchAction = 'none'
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// Écouteurs pour la souris et le tactile
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this.el.addEventListener('pointerdown', this.onDragStart)
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this.el.addEventListener(
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'touchstart',
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(e) => {
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// Empêcher le défilement de la page
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e.preventDefault()
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this.onDragStart(e)
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},
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{ passive: false }
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)
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}
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get playbackSpeed() {
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return this._playbackSpeed
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}
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set playbackSpeed(s) {
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this._draggingSpeeds.push(s)
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this._draggingSpeeds = limit(this._draggingSpeeds, 10)
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this._playbackSpeed = average(this._draggingSpeeds)
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this._playbackSpeed = clamp(this._playbackSpeed, -4, 4)
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}
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get secondsPlayed() {
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return this._currentAngle / TAU / RPS
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}
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set isDragging(d) {
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this._isDragging = d
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this.el.classList.toggle('is-scratching', d)
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}
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get isDragging() {
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return this._isDragging
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}
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powerOn() {
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if (!this.rafId) {
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this.start()
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}
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this._isPoweredOn = true
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this._basePlaybackSpeed = 1
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this._playbackSpeed = 1
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}
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powerOff() {
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this._isPoweredOn = false
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this._basePlaybackSpeed = 0
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}
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public setDuration(duration: number) {
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this._duration = duration
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this._maxAngle = duration * RPS * TAU
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}
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onDragStart(e: PointerEvent | TouchEvent) {
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// Empêcher le comportement par défaut pour éviter le défilement
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e.preventDefault()
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// Appeler le callback onDragStart
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this.callbacks.onDragStart()
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// Obtenir les coordonnées du toucher ou de la souris
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const getCoords = (event: PointerEvent | TouchEvent): { x: number; y: number } => {
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// Gestion des événements tactiles
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const touchEvent = event as TouchEvent
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if (touchEvent.touches?.[0]) {
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return {
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x: touchEvent.touches[0].clientX,
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y: touchEvent.touches[0].clientY
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}
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}
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// Gestion des événements de souris
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const mouseEvent = event as PointerEvent
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return {
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x: mouseEvent.clientX ?? this._center.x,
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y: mouseEvent.clientY ?? this._center.y
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}
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}
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const startCoords = getCoords(e)
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const onMove = (moveEvent: Event) => {
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if (!(moveEvent instanceof PointerEvent) && !(moveEvent instanceof TouchEvent)) return
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const coords = getCoords(moveEvent)
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this.onDragProgress({
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clientX: coords.x,
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clientY: coords.y,
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preventDefault: () => moveEvent.preventDefault(),
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stopPropagation: () => moveEvent.stopPropagation()
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} as MouseEvent)
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}
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const onEnd = () => {
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document.removeEventListener('pointermove', onMove)
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document.removeEventListener('touchmove', onMove)
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document.removeEventListener('pointerup', onEnd)
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document.removeEventListener('touchend', onEnd)
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this.onDragEnd()
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}
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document.addEventListener('pointermove', onMove)
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document.addEventListener('touchmove', onMove, { passive: false })
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document.addEventListener('pointerup', onEnd)
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document.addEventListener('touchend', onEnd)
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this._center = getElementCenter(this.el)
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this._draggingFrom = startCoords
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this.isDragging = true
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}
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onDragProgress(e: {
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clientX: number
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clientY: number
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preventDefault: () => void
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stopPropagation: () => void
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}) {
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const currentTime = performance.now()
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const deltaTime = currentTime - this._lastDragTime
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const pointerPosition: Vector = {
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x: e.clientX,
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y: e.clientY
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}
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const anglePointerToCenter = angleBetween(this._center, pointerPosition)
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const angle_DraggingFromToCenter = angleBetween(this._center, this._draggingFrom)
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const angleDragged = angleDifference(angle_DraggingFromToCenter, anglePointerToCenter)
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// Calcul de la vitesse de déplacement angulaire (radians par milliseconde)
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// On inverse le signe pour que le sens de l'inertie soit naturel
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if (deltaTime > 0) {
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this._lastDragVelocity = -angleDragged / deltaTime
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}
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this._lastDragTime = currentTime
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this.setAngle(this._currentAngle - angleDragged)
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this._draggingFrom = { ...pointerPosition }
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}
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||||
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||||
onDragEnd() {
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document.body.removeEventListener('pointermove', this.onDragProgress)
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document.body.removeEventListener('pointerup', this.onDragEnd)
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||||
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// Activer l'inertie avec la vitesse de drag actuelle
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this._isInertiaActive = true
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// Augmenter la sensibilité du drag avec le facteur d'amplification
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this._inertiaVelocity = this._lastDragVelocity * this._inertiaAmplification
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this.isDragging = false
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||||
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// Toujours conserver la vitesse de base actuelle (1 si allumé, 0 si éteint)
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this._basePlaybackSpeed = this._isPoweredOn ? 1 : 0
|
||||
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// Si le lecteur est éteint, s'assurer que la vitesse de base est bien à 0
|
||||
if (!this._isPoweredOn) {
|
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this._basePlaybackSpeed = 0
|
||||
}
|
||||
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this.callbacks.onDragEnded(this.secondsPlayed)
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||||
}
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||||
|
||||
autoRotate(currentTimestamp: number) {
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const timestampElapsed = currentTimestamp - this.previousTimestamp
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||||
|
||||
if (this._isInertiaActive) {
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||||
// Appliquer l'inertie
|
||||
const inertiaRotation = this._inertiaVelocity * timestampElapsed
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||||
this.setAngle(this._currentAngle + inertiaRotation)
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||||
|
||||
// Si le lecteur est allumé, faire une transition fluide vers la vitesse de lecture
|
||||
if (this._isPoweredOn) {
|
||||
// Si on est proche de la vitesse de lecture normale, on désactive l'inertie
|
||||
if (
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||||
Math.abs(this._inertiaVelocity - RADIANS_PER_MILLISECOND * this._basePlaybackSpeed) <
|
||||
0.0001
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||||
) {
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||||
this._isInertiaActive = false
|
||||
this._inertiaVelocity = RADIANS_PER_MILLISECOND * this._basePlaybackSpeed
|
||||
} else {
|
||||
// Réduire progressivement la vitesse d'inertie vers la vitesse de lecture
|
||||
this._inertiaVelocity +=
|
||||
(RADIANS_PER_MILLISECOND * this._basePlaybackSpeed - this._inertiaVelocity) * 0.1
|
||||
}
|
||||
} else {
|
||||
// Si le lecteur est éteint, appliquer un frottement normal
|
||||
this._inertiaVelocity *= this._inertiaFriction
|
||||
|
||||
// Si la vitesse est très faible, on arrête l'inertie
|
||||
if (Math.abs(this._inertiaVelocity) < 0.0001) {
|
||||
this._isInertiaActive = false
|
||||
this._inertiaVelocity = 0
|
||||
this._playbackSpeed = 0 // Mettre à jour la vitesse de lecture à 0 uniquement à la fin
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Rotation normale à la vitesse de lecture de base
|
||||
const baseRotation = RADIANS_PER_MILLISECOND * this._basePlaybackSpeed * timestampElapsed
|
||||
this.setAngle(this._currentAngle + baseRotation)
|
||||
}
|
||||
}
|
||||
|
||||
setAngle(angle: number) {
|
||||
this._currentAngle = clamp(angle, 0, this._maxAngle)
|
||||
|
||||
return this._currentAngle
|
||||
}
|
||||
|
||||
start() {
|
||||
this.previousTimestamp = performance.now()
|
||||
|
||||
this.loop()
|
||||
}
|
||||
|
||||
stop() {
|
||||
if (this.rafId) {
|
||||
cancelAnimationFrame(this.rafId)
|
||||
this.rafId = null
|
||||
}
|
||||
this.callbacks.onStop()
|
||||
}
|
||||
|
||||
rewind() {
|
||||
this.setAngle(0)
|
||||
}
|
||||
|
||||
loop() {
|
||||
const currentTimestamp = performance.now()
|
||||
|
||||
if (!this.isDragging) {
|
||||
if (this._isPoweredOn) {
|
||||
this.autoRotate(currentTimestamp)
|
||||
} else {
|
||||
// Mettre à jour le timestamp même quand le lecteur est éteint
|
||||
// pour éviter un saut lors de la reprise
|
||||
this.previousTimestamp = currentTimestamp
|
||||
}
|
||||
}
|
||||
|
||||
const timestampDifferenceMS = currentTimestamp - this.previousTimestamp
|
||||
|
||||
const rotated = this._currentAngle - this._previousAngle
|
||||
const rotationNormal = RADIANS_PER_MILLISECOND * timestampDifferenceMS
|
||||
|
||||
this.playbackSpeed = rotated / rotationNormal || 0
|
||||
this.isReversed = this._currentAngle < this._previousAngle
|
||||
|
||||
this._previousAngle = this._currentAngle
|
||||
this.previousTimestamp = performance.now()
|
||||
|
||||
this.el.style.transform = `rotate(${this._currentAngle}rad)`
|
||||
|
||||
const { playbackSpeed, isReversed, secondsPlayed, _duration } = this
|
||||
const progress = secondsPlayed / _duration
|
||||
|
||||
this.callbacks.onLoop({
|
||||
playbackSpeed,
|
||||
isReversed,
|
||||
secondsPlayed,
|
||||
progress
|
||||
})
|
||||
|
||||
this._previousAngle = this._currentAngle
|
||||
|
||||
this.rafId = requestAnimationFrame(this.loop)
|
||||
}
|
||||
}
|
||||
|
||||
export default Disc
|
||||
@@ -1,95 +0,0 @@
|
||||
class Sampler {
|
||||
public audioContext: AudioContext = new AudioContext()
|
||||
public gainNode: GainNode = new GainNode(this.audioContext)
|
||||
|
||||
public audioBuffer: AudioBuffer | null = null
|
||||
public audioBufferReversed: AudioBuffer | null = null
|
||||
public audioSource: AudioBufferSourceNode | null = null
|
||||
|
||||
public duration: number = 0
|
||||
public isReversed: boolean = false
|
||||
|
||||
constructor() {
|
||||
this.gainNode.connect(this.audioContext.destination)
|
||||
}
|
||||
|
||||
async getAudioBuffer(audioUrl: string) {
|
||||
const response = await fetch(audioUrl)
|
||||
const arrayBuffer = await response.arrayBuffer()
|
||||
|
||||
const audioBuffer = await this.audioContext.decodeAudioData(arrayBuffer)
|
||||
|
||||
return audioBuffer
|
||||
}
|
||||
|
||||
async loadTrack(audioUrl: string) {
|
||||
this.audioBuffer = await this.getAudioBuffer(audioUrl)
|
||||
this.audioBufferReversed = this.getReversedAudioBuffer(this.audioBuffer)
|
||||
|
||||
this.duration = this.audioBuffer.duration
|
||||
}
|
||||
|
||||
getReversedAudioBuffer(audioBuffer: AudioBuffer) {
|
||||
const bufferArray = audioBuffer.getChannelData(0).slice().reverse()
|
||||
|
||||
const audioBufferReversed = this.audioContext.createBuffer(
|
||||
1,
|
||||
audioBuffer.length,
|
||||
audioBuffer.sampleRate
|
||||
)
|
||||
|
||||
audioBufferReversed.getChannelData(0).set(bufferArray)
|
||||
|
||||
return audioBufferReversed
|
||||
}
|
||||
|
||||
changeDirection(isReversed: boolean, secondsPlayed: number) {
|
||||
this.isReversed = isReversed
|
||||
this.play(secondsPlayed)
|
||||
}
|
||||
|
||||
play(offset = 0) {
|
||||
this.pause()
|
||||
|
||||
const buffer = this.isReversed ? this.audioBufferReversed : this.audioBuffer
|
||||
|
||||
const cueTime = this.isReversed ? this.duration - offset : offset
|
||||
|
||||
this.audioSource = this.audioContext.createBufferSource()
|
||||
this.audioSource.buffer = buffer
|
||||
this.audioSource.loop = false
|
||||
|
||||
this.audioSource.connect(this.gainNode)
|
||||
|
||||
this.audioSource.start(0, cueTime)
|
||||
}
|
||||
|
||||
updateSpeed(speed: number, isReversed: boolean, secondsPlayed: number) {
|
||||
if (!this.audioSource) {
|
||||
return
|
||||
}
|
||||
|
||||
if (isReversed !== this.isReversed) {
|
||||
this.changeDirection(isReversed, secondsPlayed)
|
||||
}
|
||||
|
||||
const { currentTime } = this.audioContext
|
||||
const speedAbsolute = Math.abs(speed)
|
||||
|
||||
this.audioSource.playbackRate.cancelScheduledValues(currentTime)
|
||||
this.audioSource.playbackRate.linearRampToValueAtTime(
|
||||
Math.max(0.001, speedAbsolute),
|
||||
currentTime
|
||||
)
|
||||
}
|
||||
|
||||
pause() {
|
||||
if (!this.audioSource) {
|
||||
return
|
||||
}
|
||||
|
||||
this.audioSource.stop()
|
||||
}
|
||||
}
|
||||
|
||||
export default Sampler
|
||||
Reference in New Issue
Block a user