This commit is contained in:
@@ -10,44 +10,33 @@
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<div class="face left" ref="leftFace" />
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<div class="face top" ref="topFace">
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<img class="logo h-full p-1" src="/logo.svg" alt="">
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<img class="absolute left-0 w-16 pr-4" :src="`/${compilation.id}/title.svg`" alt="">
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<img class="absolute block h-1/2" style="left:5%;" :src="`/${compilation.id}/title.svg`" alt="">
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</div>
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<div class="face bottom" ref="bottomFace" />
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</div>
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</div>
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<div class="devtool absolute right-4 text-white bg-black rounded-2xl px-4 py-2">
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<button @click="poser">poser</button>
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<button @click="face">face</button>
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<button @click="dos">dos</button>
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<div>
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<label class="block">
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X: {{ angleX }}
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<input v-model.number="angleX" type="range" step="1" min="-180" max="180" @input="applyTransform">
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</label>
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<label class="block">
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Y: {{ angleY }}
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<input v-model.number="angleY" type="range" step="1" min="-180" max="180" @input="applyTransform">
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</label>
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<label class="block">
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Z: {{ angleZ }}
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<input v-model.number="angleZ" type="range" step="1" min="-180" max="180" @input="applyTransform">
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</label>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import compilations from '~~/server/api/compilations';
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import type { Compilation } from '~~/types/types';
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import type { Compilation, BoxPosition } from '~~/types/types';
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const props = defineProps<{ compilation: Compilation }>()
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const props = withDefaults(
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defineProps<{
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compilation: Compilation
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position?: BoxPosition
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size?: number
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}>(),
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{
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position: () => ({ x: 0, y: 0, z: 0 }),
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size: 6,
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}
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)
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// States
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const position = ref('')
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const angleX = ref(76)
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const angleY = ref(0)
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const angleZ = ref(150)
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const angleX = ref(props.position.x)
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const angleY = ref(props.position.y)
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const angleZ = ref(props.position.z)
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const frontFace = ref()
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const backFace = ref()
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@@ -56,18 +45,6 @@ const leftFace = ref()
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const topFace = ref()
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const bottomFace = ref()
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function poser() {
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rotateBox(76, 0, 150)
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}
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function face() {
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rotateBox(-20, 20, 0)
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}
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function dos() {
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rotateBox(-20, 200, 0)
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}
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const box = ref()
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const scene = ref()
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@@ -98,23 +75,33 @@ function applyTransform() {
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box.value.style.transform = `rotateX(${angleX.value}deg) rotateY(${angleY.value}deg) rotateZ(${angleZ.value}deg)`
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}
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function applySize() {
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updateCssVar('--height', `${props.size * (100 / 3)}px`, scene.value)
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updateCssVar('--width', `${props.size * 50}px`, scene.value)
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updateCssVar('--depth', `${props.size * 10}px`, scene.value)
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}
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function applyColor() {
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frontFace.value.style.setProperty('background', `${props.compilation.color2}`)
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backFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.color1}, ${props.compilation.color2})`)
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rightFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.color1}, ${props.compilation.color2})`)
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leftFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.color1}, ${props.compilation.color2})`)
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topFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.color2}, ${props.compilation.color2})`)
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bottomFace.value.style.setProperty('background', `${props.compilation.color1}`)
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}
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/*
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Fonction utilitaire : place la box directement à une rotation donnée
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(utilisée par le bouton reset ou autre logique externe)
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*/
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function rotateBox(x, y, z) {
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angleX.value = x
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angleY.value = y
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angleZ.value = z
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function applyRotation() {
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angleX.value = props.position.x
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angleY.value = props.position.y
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angleZ.value = props.position.z
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applyTransform()
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box.value.style.setProperty('transition', 'transform 800ms ease-in-out')
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setTimeout(() => {
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box.value.style.setProperty('transition', 'transform 120ms linear')
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console.log('dopne timeout')
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}, 120)
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}
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/*
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@@ -151,19 +138,8 @@ function tickInertia() {
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Mise en place des listeners une fois le composant monté
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*/
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onMounted(() => {
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// setup CSS vars pour la scène
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updateCssVar('--height', '200px', scene.value)
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updateCssVar('--width', '300px', scene.value)
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updateCssVar('--depth', '60px', scene.value)
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frontFace.value.style.setProperty('background', `${props.compilation.colorTo}`)
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backFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorFrom}, ${props.compilation.colorTo})`)
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rightFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorFrom}, ${props.compilation.colorTo})`)
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leftFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorFrom}, ${props.compilation.colorTo})`)
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topFace.value.style.setProperty('background', `linear-gradient(to top, ${props.compilation.colorTo}, ${props.compilation.colorTo})`)
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bottomFace.value.style.setProperty('background', `${props.compilation.colorFrom}`)
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applySize()
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applyColor()
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applyTransform()
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// pointerdown = début du drag
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@@ -221,6 +197,18 @@ onMounted(() => {
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cancelAnimationFrame(raf)
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})
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})
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watch(() => props.position, () => {
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applyRotation()
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}, { deep: true })
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watch(() => props.compilation, () => {
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applyColor()
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}, { deep: true })
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watch(() => props.size, () => {
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applySize()
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})
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</script>
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@@ -254,6 +242,7 @@ body {
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position: relative;
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transform-style: preserve-3d;
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transition: transform 120ms linear;
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transition: height 120ms linear;
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/* légère smoothing quand on lâche */
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margin: auto;
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user-select: none;
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@@ -1,263 +0,0 @@
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<template>
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<div class="scene" id="scene">
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<div class="box" id="box">
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<div class="face front">
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<img class="cover" src="https://evilspins.com/ES01A/object.png" alt="">
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</div>
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<div class="face back"></div>
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<div class="face right"></div>
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<div class="face left"></div>
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<div class="face top"></div>
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<div class="face bottom"></div>
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</div>
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</div>
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</template>
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<script setup>
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/*
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Rotation 3D au touch / clic maintenu
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- Utilise Pointer Events (fonctionne pour souris, stylet, touch)
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- rotateX et rotateY mis à jour pendant le drag
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- inertie légère à la release (configurable)
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*/
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(function () {
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const box = document.getElementById('box');
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const scene = document.getElementById('scene');
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// état
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let angleX = -20; // angle initial (pour montrer la 3D)
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let angleY = 20;
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let dragging = false;
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let lastPointer = { x: 0, y: 0, time: 0 };
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let velocity = { x: 0, y: 0 };
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let raf = null;
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// paramètres
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const sensitivity = 0.3; // combien de degrés par px
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const friction = 0.95; // inertie (0..1) ; 1 = pas de friction
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const minVelocity = 0.02; // seuil pour arrêter l'inertie
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const enableInertia = true; // tu peux mettre false pour pas d'inertie
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// applique la transformation (raf-friendly)
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function applyTransform() {
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box.style.transform = `rotateX(${angleX}deg) rotateY(${angleY}deg)`;
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}
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applyTransform();
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// boucle d'inertie
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function tickInertia() {
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if (!enableInertia) return;
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// appliquer friction
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velocity.x *= friction;
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velocity.y *= friction;
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angleX += velocity.y;
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angleY += velocity.x;
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// clamp angleX pour éviter flip complet (optionnel)
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angleX = Math.max(-80, Math.min(80, angleX));
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applyTransform();
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if (Math.abs(velocity.x) > minVelocity || Math.abs(velocity.y) > minVelocity) {
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raf = requestAnimationFrame(tickInertia);
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} else {
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raf = null;
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}
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}
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// pointerdown
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scene.addEventListener('pointerdown', (ev) => {
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ev.preventDefault();
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dragging = true;
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scene.setPointerCapture(ev.pointerId);
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lastPointer.x = ev.clientX;
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lastPointer.y = ev.clientY;
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lastPointer.time = performance.now();
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velocity.x = 0;
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velocity.y = 0;
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if (raf) { cancelAnimationFrame(raf); raf = null; } // stop inertie en commençant un nouveau drag
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});
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// pointermove
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scene.addEventListener('pointermove', (ev) => {
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if (!dragging) return;
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ev.preventDefault();
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const now = performance.now();
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const dx = ev.clientX - lastPointer.x;
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const dy = ev.clientY - lastPointer.y;
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// mise à jour angles (inverser si tu veux sens différent)
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angleY += dx * sensitivity;
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angleX -= dy * sensitivity;
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// clamp angleX
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angleX = Math.max(-80, Math.min(80, angleX));
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// calculer vitesse (px per frame approximative)
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const dt = Math.max(1, now - lastPointer.time); // ms
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velocity.x = (dx / dt) * 16 * sensitivity; // normalisé approximativement à 60fps
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velocity.y = (-dy / dt) * 16 * sensitivity;
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lastPointer.x = ev.clientX;
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lastPointer.y = ev.clientY;
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lastPointer.time = now;
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applyTransform();
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});
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// pointerup / cancel
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const endDrag = (ev) => {
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if (!dragging) return;
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dragging = false;
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try { scene.releasePointerCapture(ev.pointerId); } catch (e) { }
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// si inertie activée, lancer la boucle
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if (enableInertia && (Math.abs(velocity.x) > minVelocity || Math.abs(velocity.y) > minVelocity)) {
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if (!raf) raf = requestAnimationFrame(tickInertia);
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}
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};
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scene.addEventListener('pointerup', endDrag);
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scene.addEventListener('pointercancel', endDrag);
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scene.addEventListener('pointerleave', endDrag); // utile sur desktop si tu sors du container
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// accessibility : permettre rotation via clavier (optionnel)
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scene.tabIndex = 0;
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scene.addEventListener('keydown', (e) => {
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const step = 8;
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if (e.key === 'ArrowLeft') { angleY -= step; applyTransform(); }
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if (e.key === 'ArrowRight') { angleY += step; applyTransform(); }
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if (e.key === 'ArrowUp') { angleX -= step; applyTransform(); }
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if (e.key === 'ArrowDown') { angleX += step; applyTransform(); }
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});
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})();
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</script>
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<style>
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/* H W D
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k7 5 : 8 : 1
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CD 12 : 14 : 1
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VHS 4.5 : 8 : 1
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DVD 14 : 10 : 1
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*/
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:root {
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--size: 100px;
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--height: 150px;
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--width: 150px;
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--depth: 10px;
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--bg: #0f172a;
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}
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html,
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body {
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height: 100%;
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margin: 0;
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background: var(--bg);
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display: flex;
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align-items: center;
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justify-content: center;
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font-family: system-ui, Segoe UI, Roboto, Helvetica, Arial;
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-webkit-font-smoothing: antialiased;
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}
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/* scène avec perspective */
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.scene {
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width: calc(var(--height) * 1.2);
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height: calc(var(--width) * 1.2);
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perspective: 1000px;
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touch-action: none;
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/* essentiel pour empêcher le scroll pendant le drag */
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}
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/* l'objet 3D (box simple) */
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.box {
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width: var(--width);
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height: var(--height);
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position: relative;
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transform-style: preserve-3d;
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transition: transform 120ms linear;
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/* légère smoothing quand on lâche */
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margin: auto;
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user-select: none;
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cursor: grab;
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}
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.box:active {
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cursor: grabbing;
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}
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/* faces du box */
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.face {
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position: absolute;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 20px;
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color: white;
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font-weight: 600;
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backface-visibility: hidden;
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border: 2px solid rgba(255, 255, 255, 0.06);
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box-sizing: border-box;
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transform-origin: top right;
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}
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.front,
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.back {
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width: 100%;
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height: 100%;
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}
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.face.top,
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.face.bottom {
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width: var(--width);
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height: var(--depth);
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}
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.face.left,
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.face.right {
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width: var(--depth);
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height: var(--height);
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}
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.face.front {
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background: linear-gradient(180deg, #2563eb, #7dd3fc);
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transform: translateX(0px) translateY(0px) translateZ(0px);
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}
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.face.back {
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background: linear-gradient(180deg, #7c3aed, #a78bfa);
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transform: rotateY(180deg) translateX(var(--width)) translateY(0px) translateZ(var(--depth));
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}
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.face.right {
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background: linear-gradient(180deg, #10b981, #6ee7b7);
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transform: rotateY(90deg) translateX(0px) translateY(0px) translateZ(var(--width));
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transform-origin: top left;
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}
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.face.left {
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background: linear-gradient(180deg, #ef4444, #fca5a5);
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transform: rotateY(-90deg) translateX(0) translateY(0px) translateZ(var(--depth));
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}
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.face.top {
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background: linear-gradient(180deg, #f59e0b, #fcd34d);
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transform: rotateX(90deg) translateX(0px) translateY(calc(var(--depth) * -1)) translateZ(0px);
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}
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.face.bottom {
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background: linear-gradient(180deg, #06b6d4, #67e8f9);
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transform: rotateX(-90deg) translateX(0) translateY(0px) translateZ(calc(var(--height)));
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}
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.cover {
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height: 100%;
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width: 100%;
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object-fit: cover;
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}
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</style>
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Reference in New Issue
Block a user