sql #33

Open
valere wants to merge 34 commits from sql into master
14 changed files with 960 additions and 31 deletions
Showing only changes of commit 7fa6f6ccc8 - Show all commits

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@@ -5,4 +5,3 @@
"trailingComma": "none", "trailingComma": "none",
"printWidth": 100 "printWidth": 100
} }

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@@ -1,7 +1,8 @@
<template> <template>
<article :role="props.role" :class="[ <article :role="props.role" :class="[
'card cursor-pointer', 'card cursor-pointer',
isFaceUp ? 'face-up' : 'face-down' isFaceUp ? 'face-up' : 'face-down',
showPlayButtonFaceUp ? 'show-play-button-face-up' : ''
]" :tabindex="props.tabindex" :aria-disabled="false" @click="$emit('click', $event)" ]" :tabindex="props.tabindex" :aria-disabled="false" @click="$emit('click', $event)"
@keydown.enter="$emit('click', $event)" @keydown.space.prevent="$emit('click', $event)"> @keydown.enter="$emit('click', $event)" @keydown.space.prevent="$emit('click', $event)">
<div class="flip-inner" ref="cardElement"> <div class="flip-inner" ref="cardElement">
@@ -21,9 +22,9 @@
<!-- Cover --> <!-- Cover -->
<figure class="pochette flex-1 flex justify-center items-center overflow-hidden rounded-xl cursor-pointer"> <figure class="pochette flex-1 flex justify-center items-center overflow-hidden rounded-xl cursor-pointer">
<playButton :objectToPlay="card" /> <playButton />
<img v-if="isFaceUp" :src="props.card.url_image" alt="Pochette de l'album" loading="lazy" <img :src="props.card.url_image" alt="Pochette de l'album" :loading="props.imageLoadingType"
class="w-full h-full object-cover object-center" /> @load="$emit('image-loaded', $event)" class="w-full h-full object-cover object-center" />
</figure> </figure>
<!-- Body --> <!-- Body -->
@@ -43,7 +44,7 @@
class="face-down backdrop-blur-sm z-10 card w-56 h-80 p-3 bg-opacity-10 bg-white rounded-2xl shadow-lg flex flex-col overflow-hidden select-none"> class="face-down backdrop-blur-sm z-10 card w-56 h-80 p-3 bg-opacity-10 bg-white rounded-2xl shadow-lg flex flex-col overflow-hidden select-none">
<figure class="h-full flex text-center rounded-xl justify-center items-center" <figure class="h-full flex text-center rounded-xl justify-center items-center"
:style="{ backgroundColor: cardColor }"> :style="{ backgroundColor: cardColor }">
<playButton :objectToPlay="card" /> <playButton />
<img src="/face-down.svg" /> <img src="/face-down.svg" />
</figure> </figure>
</footer> </footer>
@@ -54,17 +55,21 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Card } from '~~/types/types' import type { Card } from '~~/types/types'
const emit = defineEmits(['click']) const emit = defineEmits(['click', 'image-loaded'])
const props = withDefaults(defineProps<{ const props = withDefaults(defineProps<{
card: Card; card: Card;
isFaceUp?: boolean; isFaceUp?: boolean;
role?: string; role?: string;
tabindex?: string | number; tabindex?: string | number;
imageLoadingType?: 'lazy' | 'eager';
showPlayButtonFaceUp?: boolean;
}>(), { }>(), {
isFaceUp: false, isFaceUp: false,
role: 'button', role: 'button',
tabindex: '0' tabindex: '0',
imageLoadingType: 'eager',
showPlayButtonFaceUp: false
}) })
import { getYearColor } from '~/utils/colors' import { getYearColor } from '~/utils/colors'
@@ -72,6 +77,11 @@ import { getYearColor } from '~/utils/colors'
const cardColor = computed(() => getYearColor(props.card.year || 0)) const cardColor = computed(() => getYearColor(props.card.year || 0))
const isRedCard = computed(() => (props.card?.suit === '♥' || props.card?.suit === '♦')) const isRedCard = computed(() => (props.card?.suit === '♥' || props.card?.suit === '♦'))
/* loading states of the card */
const isApiLoaded = ref(false)
const isImageLoaded = ref(false)
const isTrackLoaded = ref(false)
</script> </script>
<style lang="scss"> <style lang="scss">
@@ -163,10 +173,13 @@ const isRedCard = computed(() => (props.card?.suit === '♥' || props.card?.suit
opacity: 0; opacity: 0;
} }
.face-up:hover { .face-up {
&:hover {
.play-button { .play-button {
opacity: 1; opacity: 1;
} }
}
.flip-inner { .flip-inner {
transform: rotateY(-170deg); transform: rotateY(-170deg);
@@ -177,6 +190,20 @@ const isRedCard = computed(() => (props.card?.suit === '♥' || props.card?.suit
@apply absolute bottom-1/2 top-28 opacity-0 hover:opacity-100; @apply absolute bottom-1/2 top-28 opacity-0 hover:opacity-100;
} }
&.show-play-button {
.play-button {
opacity: 1;
}
}
&.show-play-button-face-up {
.face-up {
.play-button {
opacity: 1;
}
}
}
.pochette:active, .pochette:active,
.face-down:active { .face-down:active {
.play-button { .play-button {

357
app/components/Platine.vue Normal file
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@@ -0,0 +1,357 @@
<template>
<div class="platine" :class="{ 'loading': isLoadingCard, 'mounted': isMounted }" ref="platine">
<div class="disc" ref="discRef" id="disc">
<div class="bobine" :style="{
height: progressPercentage + '%',
width: progressPercentage + '%'
}"></div>
<div class="power-button" @mousedown.stop @click.stop="handlePowerButtonClick">
<img class="power-logo" src="/favicon.svg">
<div class="power-loading" v-if="isLoadingCard">
<div class="spinner"></div>
</div>
</div>
<div class="turn-point" v-if="!isLoadingCard">
</div>
</div>
<div class="debug">
<b>progressPercentage</b>: <br>
</br>{{ Math.round(progressPercentage) }}%
<br>
<b>Disc</b>: <br>
</br>{{ Math.round(disc?.secondsPlayed || 0) }}sec
<br>
</br>{{ Math.round(sampler?.duration || 0) }}sec
<br>
<!-- <pre>{{ sampler }}</pre> -->
isPlaying:
</br>{{ isPlaying }}
<br>
<b>isFirstDrag</b>: <br>
</br>{{ isFirstDrag }}
</div>
</div>
</template>
<script setup lang="ts">
import type { Card } from '~~/types/types'
import { ref, onMounted, onUnmounted, watch, computed } from 'vue'
import Disc from '~/utils/platine/disc'
import Sampler from '~/utils/platine/sampler'
const props = defineProps<{ card?: Card }>()
// State
const isLoadingCard = ref(false)
const isFirstDrag = ref(true)
const progressPercentage = ref(0)
const currentTurns = ref(0)
const totalTurns = ref(0)// Refs pour les instances
// Refs pour les instances
const disc = ref<Disc | null>(null)
const sampler = ref<Sampler | null>(null)
const discRef = ref<HTMLElement>()
const platine = ref<HTMLElement>()
const isMounted = ref(false)
const isPlaying = computed(() => Math.abs(Math.round(sampler.value?.currentSpeed || 0)) !== 0)
// Actions
const initPlatine = (element: HTMLElement) => {
// console.log('[INIT] Platine')
discRef.value = element
disc.value = new Disc(element)
sampler.value = new Sampler()
// Configurer les callbacks du disque
if (disc.value) {
disc.value.callbacks.onStop = () => {
// console.log('[DISC] On Stop')
sampler.value?.pause()
}
disc.value.callbacks.onDragStart = () => {
// console.log('[DISC] On Drag Start')
if (isFirstDrag.value) {
isFirstDrag.value = false
// togglePlay()
if (sampler.value && disc.value) {
sampler.value.play(disc.value.secondsPlayed)
disc.value.powerOn()
// console.log('[DISC] Power ON')
}
}
}
disc.value.callbacks.onDragEnded = () => {
// console.log('[DISC] On Drag END')
sampler.value?.play(disc.value?.secondsPlayed || 0)
}
disc.value.callbacks.onLoop = ({ playbackSpeed, isReversed, secondsPlayed }) => {
// Ne mettre à jour que si nécessaire et s'assurer que la position est valide
if (Math.abs((sampler.value?.currentSpeed || 0) - playbackSpeed) > 0.01) {
const safeSecondsPlayed = Math.max(0, secondsPlayed)
sampler.value?.updateSpeed(playbackSpeed, isReversed, safeSecondsPlayed)
}
updateTurns()
}
}
}
const updateTurns = () => {
if (!disc.value) return
const newTurns = disc.value.secondsPlayed * 0.75
const newTotalTurns = (disc.value as any)._duration * 0.75
// Calcul du pourcentage de progression pour l'affichage visuel (22% à 100%)
const minPercentage = 22
const progressRatio = disc.value.secondsPlayed / (disc.value as any)._duration
const newProgressPercentage = minPercentage + (progressRatio * (100 - minPercentage))
// Ne mettre à jour que si les valeurs ont changé de manière significative
if (
Math.abs(currentTurns.value - newTurns) > 0.01 ||
Math.abs(totalTurns.value - newTotalTurns) > 0.01 ||
Math.abs(progressPercentage.value - newProgressPercentage) > 0.1
) {
currentTurns.value = newTurns
totalTurns.value = newTotalTurns
progressPercentage.value = newProgressPercentage
}
}
const loadCard = async (card: Card) => {
// console.log('[LOAD CARD]', card)
if (!sampler.value || !card) return
isLoadingCard.value = true
// console.log(disc.value)
try {
await sampler.value.loadTrack(card.url_audio)
if (disc.value) {
// console.log('[DISC] Set Duration', sampler.value.duration)
disc.value.setDuration(sampler.value.duration)
updateTurns()
}
} finally {
isLoadingCard.value = false
}
}
const play = (position = 0) => {
// console.log('[PLAY]')
if (!disc.value || !sampler.value || !props.card) return
sampler.value.play(position)
disc.value.powerOn()
}
const pause = () => {
// console.log('[PAUSE]')
if (!disc.value || !sampler.value) return
sampler.value.pause()
disc.value.powerOff()
}
const togglePlay = () => {
if (isPlaying.value) {
pause()
} else {
// Reprendre la lecture à la position actuelle
const currentPosition = disc.value?.secondsPlayed || 0
play(currentPosition)
}
}
// Nettoyage
const cleanup = () => {
// console.log('[CLEANUP] Platine')
if (disc.value) {
disc.value.stop()
disc.value.powerOff()
}
if (sampler.value) {
sampler.value.pause()
}
}
const handlePowerButtonClick = (e: MouseEvent) => {
e.stopPropagation() // Empêcher la propagation de l'événement
e.preventDefault() // Empêcher tout comportement par défaut
togglePlay()
return false // Empêcher tout autre comportement
}
const handleKeyDown = (e: KeyboardEvent) => {
if (e.code === 'Space' || e.key === ' ' || e.keyCode === 32) {
e.preventDefault() // Empêcher le défilement de la page
togglePlay()
}
}
// Initialisation du lecteur
onMounted(() => {
isMounted.value = true
if (discRef.value) {
initPlatine(discRef.value)
loadCard(props.card!)
}
// Ajouter l'écouteur d'événement clavier
window.addEventListener('keydown', handleKeyDown)
})
// Nettoyage de l'écouteur d'événement
onUnmounted(() => {
window.removeEventListener('keydown', handleKeyDown)
isMounted.value = false
cleanup()
})
// Surveillance des changements de piste
watch(() => props.card, (newCard) => {
// console.log('[WATCH] Card', newCard)
if (newCard) {
loadCard(newCard)
}
})
</script>
<style lang="scss">
.platine {
pointer-events: none;
overflow: hidden;
position: relative;
width: 100%;
height: 100%;
padding: 20px;
}
.disc {
pointer-events: auto;
position: fixed;
background-color: transparent;
position: relative;
aspect-ratio: 1;
width: 100%;
overflow: hidden;
border-radius: 50%;
cursor: grab;
background-position: center;
background-size: cover;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.4);
.loading & {
box-shadow: none;
}
}
.turn-point {
@apply absolute top-1/2 right-8 size-1/12 rounded-full bg-esyellow;
}
.disc.is-scratching {
cursor: grabbing;
}
.power-button {
border-radius: 999px;
background-size: cover;
background-position: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: flex;
justify-content: center;
align-items: center;
text-align: center;
width: 45%;
aspect-ratio: 1/1;
// background: no-repeat url(/favicon.svg) center center;
background-size: 30%;
border-radius: 50%;
cursor: pointer !important;
.power-logo {
@apply size-1/2 bg-black rounded-full p-5;
}
.power-loading {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: flex;
justify-content: center;
align-items: center;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.5);
border-radius: 50%;
}
}
.disc-middle {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 20px;
height: 20px;
background: rgb(26, 26, 26);
border-radius: 50%;
}
.button {
border-radius: 0;
border: none;
background: rgb(69, 69, 69);
font-size: 0.75rem;
padding: 0.4rem;
color: #fff;
line-height: 1.3;
cursor: pointer;
will-change: box-shadow;
transition:
box-shadow 0.2s ease-out,
transform 0.05s ease-in;
}
.power.is-active {
transform: translate(1px, 2px);
color: red;
}
.button[disabled] {
opacity: 0.5;
}
.spinner {
width: 40px;
height: 40px;
border: 4px solid rgba(255, 255, 255, 0.3);
border-top-color: #fff;
border-radius: 50%;
animation: spin 0.8s linear infinite;
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
.bobine {
@apply bg-slate-900 bg-opacity-50 backdrop-blur absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 rounded-full;
}
.debug {
@apply fixed top-4 right-4 bg-slate-200 rounded-md p-2;
}
</style>

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@@ -2,11 +2,11 @@
<button tabindex="-1" <button tabindex="-1"
class="play-button pointer-events-none rounded-full size-24 flex items-center justify-center text-esyellow backdrop-blur-sm bg-black/25 transition-all duration-200 ease-in-out transform active:scale-90 scale-110 text-4xl font-bold" class="play-button pointer-events-none rounded-full size-24 flex items-center justify-center text-esyellow backdrop-blur-sm bg-black/25 transition-all duration-200 ease-in-out transform active:scale-90 scale-110 text-4xl font-bold"
:class="{ loading: isLoading }" :disabled="isLoading"> :class="{ loading: isLoading }" :disabled="isLoading">
<template v-if="isLoading"> <template v-if="props.isLoading">
<img src="/loader.svg" alt="Chargement" class="size-16" /> <img src="/loader.svg" alt="Chargement" class="size-16" />
</template> </template>
<template v-else> <template v-else>
{{ isPlaying ? 'I I' : '' }} {{ props.isPlaying ? 'I I' : '' }}
</template> </template>
</button> </button>
</template> </template>

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@@ -1,6 +1,6 @@
<template> <template>
<section class="screen-centered"> <section class="screen-centered">
<Card :card="card" :isFaceUp="isFaceUp" @click="clickOnSlugCard" /> <Card :card="card" :isFaceUp="isFaceUp" showPlayButtonFaceUp @click="clickOnSlugCard" @image-loaded="imageLoaded" />
</section> </section>
</template> </template>
@@ -20,8 +20,10 @@ useHead({
const clickOnSlugCard = () => { const clickOnSlugCard = () => {
isFaceUp.value = true isFaceUp.value = true
const audio = new Audio(card.value?.url_audio) }
audio.play()
const imageLoaded = () => {
console.log('imageLoaded')
} }
onMounted(() => { onMounted(() => {
@@ -30,14 +32,3 @@ onMounted(() => {
}, 700) }, 700)
}) })
</script> </script>
<style>
.screen-centered {
position: fixed;
inset: 0;
height: 100dvh;
width: 100dvw;
display: grid;
place-items: center;
}
</style>

19
app/pages/random.vue Normal file
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@@ -0,0 +1,19 @@
<template>
<section class="flex justify-center items-center h-screen">
<div class="aspect-square size-[100vmin] max-h-screen max-w-screen overflow-hidden">
<Platine :card="card" />
</div>
</section>
</template>
<script setup lang="ts">
import type { Card } from '~~/types/types'
const { data: card, pending, error } = await useFetch<Card>('/api/card/random')
useHead({
title: computed(() =>
card.value ? `${card.value.artist} - ${card.value.title}` : 'Loading...'
)
})
</script>

391
app/utils/platine/disc.ts Normal file
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@@ -0,0 +1,391 @@
const TAU = Math.PI * 2
const targetFPS = 60
const RPS = 0.75
const RPM = RPS * 60
const RADIANS_PER_MINUTE = RPM * TAU
const RADIANS_PER_SECOND = RADIANS_PER_MINUTE / 60
const RADIANS_PER_MILLISECOND = RADIANS_PER_SECOND * 0.001
const ROTATION_SPEED = (TAU * RPS) / targetFPS
type Vector = {
x: number
y: number
}
type NumberArray = Array<number>
const average = (arr: NumberArray) => arr.reduce((memo, val) => memo + val, 0) / arr.length
// Limit array size by cutting off from the start
const limit = (arr: NumberArray, maxLength = 10) => {
const deleteCount = Math.max(0, arr.length - maxLength)
return arr.slice(deleteCount)
}
const clamp = (value: number, min: number, max: number) => Math.max(min, Math.min(value, max))
const distanceBetween = (vec1: Vector, vec2: Vector) => Math.hypot(vec2.x - vec1.x, vec2.y - vec1.y)
const getElementCenter = (el: HTMLElement): Vector => {
const { left, top, width, height } = el.getBoundingClientRect()
const x = left + width / 2
const y = top + height / 2
return { x, y }
}
const angleBetween = (vec1: Vector, vec2: Vector) => Math.atan2(vec2.y - vec1.y, vec2.x - vec1.x)
const angleDifference = (x: number, y: number) => Math.atan2(Math.sin(x - y), Math.cos(x - y))
type DiscProgress = {
playbackSpeed: number
isReversed: boolean
secondsPlayed: number
progress: number
}
class Disc {
public el: HTMLElement
private _playbackSpeed = 1
private _duration = 0
private _isDragging = false
private _isPoweredOn = false
private _center: Vector
private _currentAngle = 0
private _previousAngle = 0
private _maxAngle = TAU
public rafId: number | null = null
public previousTimestamp: number
private _draggingSpeeds: Array<number> = []
private _draggingFrom: Vector = { x: 0, y: 0 }
// Propriétés pour l'inertie
private _inertiaVelocity: number = 0
private _isInertiaActive: boolean = false
private _basePlaybackSpeed: number = 1 // Vitesse de lecture normale
private _inertiaFriction: number = 0.93 // Coefficient de frottement pour l'inertie (plus proche de 1 = plus long)
private _lastDragVelocity: number = 0 // Dernière vitesse de drag
private _lastDragTime: number = 0 // Dernier temps de drag
private _inertiaAmplification: number = 25 // Facteur d'amplification de l'inertie
private _previousDuration: number = 0 // Pour suivre les changements de durée
public isReversed: boolean = false
public callbacks = {
onDragStart: (): void => {},
onDragEnded: (secondsPlayed: number): void => {},
onStop: (): void => {},
onLoop: (params: DiscProgress): void => {}
}
constructor(el: HTMLElement) {
this.el = el
this._center = getElementCenter(this.el)
this.previousTimestamp = performance.now()
this.onDragStart = this.onDragStart.bind(this)
this.onDragProgress = this.onDragProgress.bind(this)
this.onDragEnd = this.onDragEnd.bind(this)
this.loop = this.loop.bind(this)
this.init()
}
init() {
// Ajout du style pour désactiver le comportement tactile par défaut
this.el.style.touchAction = 'none'
// Écouteurs pour la souris et le tactile
this.el.addEventListener('pointerdown', this.onDragStart)
this.el.addEventListener(
'touchstart',
(e) => {
// Empêcher le défilement de la page
e.preventDefault()
this.onDragStart(e)
},
{ passive: false }
)
}
get playbackSpeed() {
return this._playbackSpeed
}
set playbackSpeed(s) {
this._draggingSpeeds.push(s)
this._draggingSpeeds = limit(this._draggingSpeeds, 10)
this._playbackSpeed = average(this._draggingSpeeds)
this._playbackSpeed = clamp(this._playbackSpeed, -4, 4)
}
get secondsPlayed() {
return this._currentAngle / TAU / RPS
}
set isDragging(d) {
this._isDragging = d
this.el.classList.toggle('is-scratching', d)
}
get isDragging() {
return this._isDragging
}
powerOn() {
if (!this.rafId) {
this.start()
}
this._isPoweredOn = true
this._basePlaybackSpeed = 1
this._playbackSpeed = 1
}
powerOff() {
this._isPoweredOn = false
this._basePlaybackSpeed = 0
}
public setDuration(duration: number) {
this._previousDuration = this._duration
this._duration = duration
this._maxAngle = duration * RPS * TAU
}
onDragStart(e: PointerEvent | TouchEvent) {
// Vérifier si l'événement provient d'un élément avec la classe 'power-button' ou 'power-logo'
const target = e.target as HTMLElement
if (target.closest('.power-button, .power-logo')) {
// Ne rien faire si l'événement provient du bouton power
e.preventDefault()
e.stopPropagation()
return
}
// Empêcher le comportement par défaut pour éviter le défilement
e.preventDefault()
// Appeler le callback onDragStart
this.callbacks.onDragStart()
// Obtenir les coordonnées du toucher ou de la souris
const getCoords = (event: PointerEvent | TouchEvent): { x: number; y: number } => {
// Gestion des événements tactiles
const touchEvent = event as TouchEvent
if (touchEvent.touches?.[0]) {
return {
x: touchEvent.touches[0].clientX,
y: touchEvent.touches[0].clientY
}
}
// Gestion des événements de souris
const mouseEvent = event as PointerEvent
return {
x: mouseEvent.clientX ?? this._center.x,
y: mouseEvent.clientY ?? this._center.y
}
}
const startCoords = getCoords(e)
const onMove = (moveEvent: Event) => {
if (!(moveEvent instanceof PointerEvent) && !(moveEvent instanceof TouchEvent)) return
const coords = getCoords(moveEvent)
this.onDragProgress({
clientX: coords.x,
clientY: coords.y,
preventDefault: () => moveEvent.preventDefault(),
stopPropagation: () => moveEvent.stopPropagation()
} as MouseEvent)
}
const onEnd = () => {
document.removeEventListener('pointermove', onMove)
document.removeEventListener('touchmove', onMove)
document.removeEventListener('pointerup', onEnd)
document.removeEventListener('touchend', onEnd)
this.onDragEnd()
}
document.addEventListener('pointermove', onMove)
document.addEventListener('touchmove', onMove, { passive: false })
document.addEventListener('pointerup', onEnd)
document.addEventListener('touchend', onEnd)
this._center = getElementCenter(this.el)
this._draggingFrom = startCoords
this.isDragging = true
}
onDragProgress(e: {
clientX: number
clientY: number
preventDefault: () => void
stopPropagation: () => void
}) {
const currentTime = performance.now()
const deltaTime = currentTime - this._lastDragTime
const pointerPosition: Vector = {
x: e.clientX,
y: e.clientY
}
const anglePointerToCenter = angleBetween(this._center, pointerPosition)
const angle_DraggingFromToCenter = angleBetween(this._center, this._draggingFrom)
const angleDragged = angleDifference(angle_DraggingFromToCenter, anglePointerToCenter)
// Calcul de la vitesse de déplacement angulaire (radians par milliseconde)
// On inverse le signe pour que le sens de l'inertie soit naturel
if (deltaTime > 0) {
this._lastDragVelocity = -angleDragged / deltaTime
}
this._lastDragTime = currentTime
this.setAngle(this._currentAngle - angleDragged)
this._draggingFrom = { ...pointerPosition }
}
onDragEnd() {
document.body.removeEventListener('pointermove', this.onDragProgress)
document.body.removeEventListener('pointerup', this.onDragEnd)
// Activer l'inertie avec la vitesse de drag actuelle
this._isInertiaActive = true
// Augmenter la sensibilité du drag avec le facteur d'amplification
this._inertiaVelocity = this._lastDragVelocity * this._inertiaAmplification
this.isDragging = false
// Toujours conserver la vitesse de base actuelle (1 si allumé, 0 si éteint)
this._basePlaybackSpeed = this._isPoweredOn ? 1 : 0
// Si le lecteur est éteint, s'assurer que la vitesse de base est bien à 0
if (!this._isPoweredOn) {
this._basePlaybackSpeed = 0
}
this.callbacks.onDragEnded(this.secondsPlayed)
}
autoRotate(currentTimestamp: number) {
const timestampElapsed = currentTimestamp - this.previousTimestamp
if (this._isInertiaActive) {
// Appliquer l'inertie
const inertiaRotation = this._inertiaVelocity * timestampElapsed
this.setAngle(this._currentAngle + inertiaRotation)
// Si le lecteur est allumé, faire une transition fluide vers la vitesse de lecture
if (this._isPoweredOn) {
// Si on est proche de la vitesse de lecture normale, on désactive l'inertie
if (
Math.abs(this._inertiaVelocity - RADIANS_PER_MILLISECOND * this._basePlaybackSpeed) <
0.0001
) {
this._isInertiaActive = false
this._inertiaVelocity = RADIANS_PER_MILLISECOND * this._basePlaybackSpeed
} else {
// Réduire progressivement la vitesse d'inertie vers la vitesse de lecture
this._inertiaVelocity +=
(RADIANS_PER_MILLISECOND * this._basePlaybackSpeed - this._inertiaVelocity) * 0.1
}
} else {
// Si le lecteur est éteint, appliquer un frottement normal
this._inertiaVelocity *= this._inertiaFriction
// Si la vitesse est très faible, on arrête l'inertie
if (Math.abs(this._inertiaVelocity) < 0.0001) {
this._isInertiaActive = false
this._inertiaVelocity = 0
this._playbackSpeed = 0 // Mettre à jour la vitesse de lecture à 0 uniquement à la fin
}
}
} else {
// Rotation normale à la vitesse de lecture de base
const baseRotation = RADIANS_PER_MILLISECOND * this._basePlaybackSpeed * timestampElapsed
this.setAngle(this._currentAngle + baseRotation)
}
}
setAngle(angle: number) {
this._currentAngle = clamp(angle, 0, this._maxAngle)
return this._currentAngle
}
start() {
this.previousTimestamp = performance.now()
this.loop()
}
stop() {
if (this.rafId) {
cancelAnimationFrame(this.rafId)
this.rafId = null
}
this.callbacks.onStop()
}
rewind() {
this.setAngle(0)
}
loop() {
const currentTimestamp = performance.now()
const timestampDifferenceMS = currentTimestamp - this.previousTimestamp
// Ne mettre à jour la rotation que si le lecteur est allumé et pas en train de glisser
if (this._isPoweredOn && !this.isDragging) {
this.autoRotate(currentTimestamp)
}
// Calculer la vitesse de lecture
const rotated = this._currentAngle - this._previousAngle
const rotationNormal = RADIANS_PER_MILLISECOND * timestampDifferenceMS
this.playbackSpeed = rotated / rotationNormal || 0
this.isReversed = this._currentAngle < this._previousAngle
// Mettre à jour la rotation visuelle
this.el.style.transform = `rotate(${this._currentAngle}rad)`
// Appeler le callback onLoop avec les informations de lecture
const secondsPlayed = this.secondsPlayed
const progress = this._duration > 0 ? secondsPlayed / this._duration : 0
// Ne pas appeler onLoop si rien n'a changé
if (this._previousAngle !== this._currentAngle || this._previousDuration !== this._duration) {
this.callbacks.onLoop({
playbackSpeed: this.playbackSpeed,
isReversed: this.isReversed,
secondsPlayed,
progress
})
}
this._previousAngle = this._currentAngle
this.previousTimestamp = currentTimestamp
// Continuer la boucle d'animation
this.rafId = requestAnimationFrame(this.loop)
}
}
export default Disc

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@@ -0,0 +1,117 @@
class Sampler {
public audioContext: AudioContext = new AudioContext()
public gainNode: GainNode = new GainNode(this.audioContext)
public audioBuffer: AudioBuffer | null = null
public audioBufferReversed: AudioBuffer | null = null
public audioSource: AudioBufferSourceNode | null = null
public duration: number = 0
public isReversed: boolean = false
public currentSpeed: number = 0
constructor() {
this.gainNode.connect(this.audioContext.destination)
}
async getAudioBuffer(audioUrl: string) {
const response = await fetch(audioUrl)
const arrayBuffer = await response.arrayBuffer()
const audioBuffer = await this.audioContext.decodeAudioData(arrayBuffer)
return audioBuffer
}
async loadTrack(audioUrl: string) {
this.audioBuffer = await this.getAudioBuffer(audioUrl)
this.audioBufferReversed = this.getReversedAudioBuffer(this.audioBuffer)
this.duration = this.audioBuffer.duration
}
getReversedAudioBuffer(audioBuffer: AudioBuffer) {
const bufferArray = audioBuffer.getChannelData(0).slice().reverse()
const audioBufferReversed = this.audioContext.createBuffer(
1,
audioBuffer.length,
audioBuffer.sampleRate
)
audioBufferReversed.getChannelData(0).set(bufferArray)
return audioBufferReversed
}
changeDirection(isReversed: boolean, secondsPlayed: number) {
// S'assurer que la position est dans les limites
const safePosition = Math.max(0, Math.min(secondsPlayed, this.duration))
this.isReversed = isReversed
this.play(safePosition)
}
play(offset = 0) {
this.pause()
if (!this.audioBuffer || !this.audioBufferReversed) {
return
}
const buffer = this.isReversed ? this.audioBufferReversed : this.audioBuffer
// S'assurer que l'offset est dans les limites
const safeOffset = Math.max(0, Math.min(offset, this.duration))
const cueTime = this.isReversed ? this.duration - safeOffset : safeOffset
this.audioSource = this.audioContext.createBufferSource()
this.audioSource.buffer = buffer
this.audioSource.loop = false
this.audioSource.connect(this.gainNode)
// S'assurer que le cueTime n'est pas négatif
const startTime = Math.max(0, cueTime)
this.audioSource.start(0, startTime)
}
updateSpeed(speed: number, isReversed: boolean, secondsPlayed: number) {
if (!this.audioSource) {
return
}
// Mettre à jour la vitesse actuelle
this.currentSpeed = speed
if (isReversed !== this.isReversed) {
this.changeDirection(isReversed, secondsPlayed)
}
const { currentTime } = this.audioContext
const speedAbsolute = Math.abs(speed)
this.audioSource.playbackRate.cancelScheduledValues(currentTime)
this.audioSource.playbackRate.linearRampToValueAtTime(
Math.max(0.001, speedAbsolute),
currentTime
)
}
pause() {
if (!this.audioSource) {
return
}
this.audioSource.stop()
}
mute() {
this.gainNode.gain.value = 0
}
unmute() {
this.gainNode.gain.value = 1
}
}
export default Sampler

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@@ -7,7 +7,7 @@ export default eventHandler(async (event) => {
if (!slug) { if (!slug) {
throw createError({ throw createError({
statusCode: 400, statusCode: 400,
statusMessage: 'ESID manquant dans la requête' statusMessage: 'Slug manquant dans la requête'
}) })
} }

15
server/api/card/random.ts Normal file
View File

@@ -0,0 +1,15 @@
import { useDB, schema } from '../../db'
import { sql } from 'drizzle-orm'
export default defineEventHandler(async (event) => {
const db = useDB()
const count = await db
.select({ count: sql<number>`count(*)` })
.from(schema.cards)
.get()
const randomOffset = Math.floor(Math.random() * count.count)
const randomCard = await db.select().from(schema.cards).limit(1).offset(randomOffset).get()
return randomCard
})

View File

@@ -14,7 +14,7 @@ export function getCardFromDate(date: Date): { suit: Suit; rank: Rank } {
? '♦' ? '♦'
: '♣' : '♣'
const ranks: Rank[] = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'] const ranks: Rank[] = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'V', 'D', 'R']
const rank = ranks[(day + hour) % ranks.length] const rank = ranks[(day + hour) % ranks.length]
return { suit, rank } return { suit, rank }

View File

@@ -28,5 +28,18 @@ module.exports = {
} }
} }
}, },
plugins: [] plugins: [
function ({ addUtilities }) {
addUtilities({
'.screen-centered': {
position: 'fixed',
inset: '0',
height: '100dvh',
width: '100dvw',
display: 'grid',
'place-items': 'center'
}
})
}
]
} }

View File

@@ -15,4 +15,4 @@ export interface Card {
} }
export type Suit = '♠' | '♣' | '♦' | '♥' export type Suit = '♠' | '♣' | '♦' | '♥'
export type Rank = 'A' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' | '10' | 'J' | 'Q' | 'K' export type Rank = 'A' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' | '10' | 'V' | 'D' | 'R'